Menu: The Game
GOAL:
Drag and Resize Blocks to Create Level
Get Player to Exit Icon, Triggering Win
IMPORTANT NOTES:
Push Play Button to Activate Player Controls
Push Play Button (Again) to Deactivate Player Controls
When Player Wins, Confetti Spawns, Game Pauses
CONTROLS:
Player:
| Jump | Right | Left | Drag & Drop |
| W | D | A | (Only when paused) *aka when play button is solid black* |
| Up Arrow | Right Arrow | Left Arrow | Left Click to Drag |
| Space | Scroll Wheel (While Dragging) for Sizing |
Blocks:
| Drag & Drop | Sizing | Make Deadly |
| Left Click | (While Dragging) Scroll | Right Click |
Menu Interactables:
| Play Button | Settings Button | Sound Adjust | Color Change |
| Right Click to Start Right Click Again=Pause | Right Click to Open Settings | Left Click & Drag | Any Click |
| Left Click to Drag | Left Click to Drag |

Website • Videos • Support Me • Community • Updates
ROUND 4:
this prototype was made for GDKO Round #4 under the theme: create a customizable experience
{ABOUT DERP}
ello chippity chip chaps :D
im jackson he/him, founder of aducksquack
i make crappy games and videos :P
happy devving :b
| Status | Released |
| Platforms | HTML5 |
| Author | DerpyDino35 |
| Genre | Platformer |
| Made with | Construct |
| Tags | 2D, Game Jam, gdko, gdko4, Level Editor |




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