Menu: The Game
GOAL:
Drag and Resize Blocks to Create Level
Get Player to Exit Icon, Triggering Win
IMPORTANT NOTES:
Push Play Button to Activate Player Controls
Push Play Button (Again) to Deactivate Player Controls
When Player Wins, Confetti Spawns, Game Pauses
CONTROLS:
Player:
Jump | Right | Left | Drag & Drop |
W | D | A | (Only when paused) *aka when play button is solid black* |
Up Arrow | Right Arrow | Left Arrow | Left Click to Drag |
Space | Scroll Wheel (While Dragging) for Sizing |
Blocks:
Drag & Drop | Sizing | Make Deadly |
Left Click | (While Dragging) Scroll | Right Click |
Menu Interactables:
Play Button | Settings Button | Sound Adjust | Color Change |
Right Click to Start Right Click Again=Pause | Right Click to Open Settings | Left Click & Drag | Any Click |
Left Click to Drag | Left Click to Drag |
Website • Videos • Support Me • Community • Updates
ROUND 4:
this prototype was made for GDKO Round #4 under the theme: create a customizable experience
{ABOUT DERP}
ello chippity chip chaps :D
im jackson he/him, founder of aducksquack
i make crappy games and videos :P
happy devving :b
Status | Released |
Platforms | HTML5 |
Author | DerpyDino35 |
Genre | Platformer |
Made with | Construct |
Tags | 2D, Game Jam, gdko, gdko4, Level Editor |
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